Google Stadia turns every Chromebook into a PC gaming rig
Remember that beta test of streaming Assassin’s Creed: Odyssey I showed off last year using a Pixelbook? That was Project Stream and it wasn’t just a technical test for Google; it’s the basis of Stadia, a new gaming platform for players and YouTubers. And because it’s completely cloud-based, it allows high-end PC gaming on Chromebooks, regardless of their price or specifications.
Google announced Stadia today at the 2019 Game Developers Conference and will have more to say this summer about it. Stadia gaming is expected this year in the US, Canada and most of Europe, so don’t get rid of that PC gaming rig just yet.
When it does arrive, however, here’s what it will bring. Using custom hardware and Google’s private Cloud infrastructure connectivity, games will start up in as few as five seconds. And with that hardware, Google is promising better performance than the 1080p, 60fps I saw in the beta test: At launch, games will be streamed at up to 4K resolution at 60fps in HDR and with surround sound.
Granted, there’s only a single 4K Chromebook on the market with Lenovo’s Yoga Chromebook 15. But this means that no matter what Chromebook you have, whether its an inexpensive one with a 720p display or a more expensive model like the 3000 x 2000 resolution Pixels Slate, you’ll get the best possible gaming experience with Stadia. At this point, I almost don’t mind if GPU acceleration ever comes to Crostini on Chromebooks, although trying to play Portal on Steam this past weekend got me all of one frame per second.
Of course, Stadia isn’t just for Chromebooks: It will work on any screen via the Chrome browser or a Chromecast. Even better, you can start gaming on one device, say your Chromebook, and then pick up exactly where you left off on a Pixel phone or a computer with the Chrome browser. The demo of this was super impressive. Don’t take my word for it though. Have a look:
Although many Chromebook users will likely be happy that their devices will become streaming game consoles, there’s so much more involved.
Gamers who stream their play through YouTube can allow anyone to join in the session, for example. And if you watch a game stream on YouTube and want to get the game, there will be a link to do so: In just a few seconds, you’ll have streaming access to the game title.
Additionally, players can press a button on a Stadia controller to instantly start streaming or hit the Google Assistant button — yes, it has one — and ask for in-game help. The Assistant can pull up a YouTube video showing how to beat a boss or tackle some other “impossible” challenge.
There are also a bunch of developers features that could expand the game experience with Stadia such as State Shares, which are a capture of a game at a specific point in time. Developers or YouTubers could offer those as playable challenges. Game creators can also take advantage of a zero- to low-latency multiplayer session on a single screen. One demo showed camera viewpoints from all players in a team game on one screen so a team leader could see what the team sees.
All that sounds nice, but again, I’m stoked to see Chromebooks as part of the Stadia gaming platform. There are still questions to be answered, such as the required connection speed, which developers support Stadia, will games still cost the same or will Google consider some type of subscription service, but the biggest technical hurdles for gaming on a Chromebook appear to be solved.
8 thoughts on “Google Stadia turns every Chromebook into a PC gaming rig”
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Of course it will be a subscription service. Maybe alternatively some kind of rentals like in Play Movies.
Knowing Google’s current business models, it seems obvious it would be a subscription model. But, it has to woo game developers to its new platform and I’m not sure if can or wants to introduce a barrier there. Google would have to work out financial deals with all of the dev shops. Yes, that’s been done before by others, but I’m not sure Google can do both: Get critical mass for developers on board AND work out highly complex deals. Right now, I’d save the game devs have the upper hand simply based on the total revenue for the game market, which is massive.
They didn’t talk about a lot of titles today, that’s for sure. Without subscription, features like Sate Share wouldn’t make much sense (except for limited demos or so). Anyway I’m sure this uncertainty was a reason they’ve created in-house game development studio, hedging their bets.
The ability to stream games at an amazing rate using only the Chrome Web Browser would be enough to woo Developers. That adds on millions of more players easily. Imagine Apex Lengends, which has crushed game streams with over 50 million players in one month. I feel that if Stadia was already available, that number could’ve been 75 or 100 million easily. Lets say they charge $10 per month and EA is a developer. They could easily take a share of $1 per user each month if they are a developer that accounts for just 10-15% of all game play streams. Apex made $90 Million in their first month alone off of in-game purchase. Add another $50-$100 Million off that many users and EA getting just a $1 slice, coupled with even more players purchasing in game purchases, it would not be that hard in my opinion to woo developers.
I actually played the Assassins’ Creed streaming demo and was quite impressed by the performance for a streaming game.
As a gamer and Chromebook enthusiast, I see a few possibilities. But one that could really unite casual and hardcore gamers would be to do something similar to what is done in the distribution of physical media (e.g., DVDs). If you buy the PC version, you get a streaming version at no cost. So, you have access to play the latest titles at home using the full power of a gaming rig, but can use something as simple as a Chromebook when on the go.
Regardless, I can see this being a cheap/free service to begin with to get gamers and developers on board.
This is a real game changer in the gaming industry, but what do you think of this coming to other applications outside of gaming. Renting cloud computing for video editing that can happen in the browser would be an interesting application.
You can already do that, though the size of video files one has to upload first makes it impractical for most use-cases.
Stadia will NOT launch on my ASUS Chromebook with 4 gigs of ram and Chrome OS version 76. Stadia reports it needs version 77 or better to run on my Chromebook. Per the Chrome OS update tool, version 76 is the last update for my device.