The Dev Channel of Chrome OS is now up to version 76, bringing a simple flag to enable GPU hardware acceleration in Linux. Here’s a video of Portal in Steam on the Pixel Slate, with and without GPU acceleration.
Currently enabled with a command line option, GPU hardware acceleration for Linux on Chromebooks is getting a flag setting in Chrome OS 76, making it easier for GPU support in Linux.
Add another four devices to get GPU acceleration for Linux apps: A code change will bring it to the latest Chromeboxes, enabling light gaming functionality for Project Crostini.
With the cloud as the new game platform, Google Stadia will bring high-end PC game experiences to just about any screen, and that includes all Chromebooks.
Here’s a first look at Assassin’s Creed Odyssey in the Google Pixelbook browser. Overall it looks excellent but Google might have some work to do in reducing input lag. Still, this is promising!
Google’s Project Stream is a test of 1080p console gaming over the web using Chrome. Of course, that means you can use a Chromebook too. It may not matter if you don’t have the most powerful device out there since Google is doing the heavy lifting.
It appears that GPU hardware acceleration is now in the works for Chromebooks running Linux apps in a container as code indicates support for the Virgil3D project. Heavy duty graphics apps and games for Linux will benefit.